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When not having enough mana reserves the character is unable to cast new or to sustain channeled abilities. Mana is used to cast spells and abilities.
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Mana: The character's current and maximum mana points.Life indicates how much ingoing damage a character can sustain before being defeated and killed on the battle fields. Health : The character's current and maximum life points.A list of what each stat does will follow up now. Way before any ability there are lots of attributes and stats. Those stats are of absolute importance in gameplay and ignoring them will lead to your character's demise sooner or later. Thus this article sums up all necessary information regarding skills in the first three SpellForce games. I recommend changing only one or two at a time, then load up the game to ensure they are correct.įrom what I remember, I think the values are in the same position in every save file.In SpellForce: The Order of Dawn, SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix there are lots of different spells and effects.Īlso there are lots of different requirements and other stats that need to be looked at.
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Make sure you write down all of your original attributes and their decimal and hex values (If you've never done this, you can use windows calculator), then the hex addresses when you find them in the file. You'll have to eyeball it for those.Īnything you change in the first list has to be changed accordingly in the second batch. The second batch is out of order, further down the file. So search for, say, 3 values in a row that match 3 of your stats.
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The first set of stats will be in the sequence you see them on the screen. Then look through the resulting savegame with a hex editor. So, create a character, and make sure you spend your stat points in such a way that EVERY one of your stats is a different number. This is why, when you think you've found your stats and change them, the game says something about ICE finding an intrusion in your file or something like that. The save games store your character's stats in 2 places, in different orders. The hard drive I had it stored on recently developed some issues, so I can't post it here, but I'll tell you how I did it. Many years ago, I wrote a dos-based savegame editor for Bloodnet.